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DevIL Feature List
Supports loading of:
- .bmp
- .cut
- .dcx
- .dds
- .exr
- .ico
- .icns
- .gif
- .jpg
- .jp2
- .lbm
- .lif
- .mdl
- .pcd
- .pcx
- .pic
- .png
- .pnm
- .psd
- .psp
- .raw
- .sgi
- .tga
- .tif
- .wal
- .act
- .pal
- .hdr
- Doom graphics
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Supports saving of:
- .bmp
- .dds
- .jpg
- .pcx
- .png
- .pnm
- .raw
- .sgi
- .tga
- .tif
- .pal
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Library Features
- Portable, supports Windows, Mac OS X and *nix.
- OpenGL-style syntax.
- Use of image names instead of ugly pointers.
- Loading from files, file streams or memory "lumps".
- Direct access to data through ilGetData() and ilSetData().
- Support for luminance, rgb(a), bgr(a) and colour-indexed images.
- Support for 3 different numbers of bits per channel.
- Conversion between all formats and datatypes (including palettes).
- User-defined automatic conversions if desired when loading images.
- Automatic conversion when saving images if needed.
- Automatic conversion of colour-indexed images to truecolour images if desired.
- Controllable compression when saving.
- Maintains a state stack that can be pushed and popped.
- Full support for 3d texture volumes (3d images).
- Validation of images.
- Support for layers.
- Support for mipmaps.
- Support for animations.
- User-specified clear colour.
- Can load a default image if loading fails.
- User-specified hints.
- Use of key colours.
- Support for overlaying an image on top of another.
- Allows the user to specify their own loading and saving callbacks, even overriding the default ones.
- Support for user-specified read and write functions.
- Delphi support.
- Visual Basic support.
- Linux support.
- Can pick and choose which features will be used to create smaller dlls.
- Choose whether to use the Intel Jpeg Library or libjpeg.
- A whole host of effects and filters to apply to images, such as embossing and edge detection.
- Images can be resized or even be put on a larger background (enlarged canvas).
- OpenGL, Allegro, Windows GDI and DirectX API support.
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