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DevIL Feature List

Supports loading of:
  • Windows Bitmap - .bmp
  • Dr. Halo - .cut
  • Multi-PCX - .dcx
  • Dicom - .dicom, .dcm
  • DirectDraw Surface - .dds
  • OpenEXR - .exr
  • Flexible Image Transport System - .fits, .fit
  • Heavy Metal: FAKK 2 - .ftx
  • Radiance High Dynamic - .hdr
  • Macintosh icon - .icns
  • Windows icon/cursor - .ico, .cur
  • Interchange File Format - .iff
  • Infinity Ward Image - .iwi
  • Graphics Interchange Format - .gif
  • Jpeg - .jpg, .jpe, .jpeg
  • Jpeg 2000 - .jp2
  • Interlaced Bitmap - .lbm
  • Homeworld texture - .lif
  • Half-Life Model - .mdl
  • MPEG-1 Audio Layer 3 - .mp3
  • Palette - .pal
  • Kodak PhotoCD - .pcd
  • ZSoft PCX - .pcx
  • Softimage PIC - .pic
  • Portable Network Graphics - .png
  • Portable Anymap - .pbm, .pgm, .pnm, .pnm
  • Alias | Wavefront - .pix
  • Adobe PhotoShop - .psd
  • PaintShop Pro - .psp
  • Pixar - .pxr
  • Raw data - .raw
  • Homeworld 2 Texture - .rot
  • Silicon Graphics - .sgi, .bw, .rgb, .rgba
  • Creative Assembly Texture - .texture
  • Truevision Targa - .tga
  • Tagged Image File Format - .tif
  • Gamecube Texture - .tpl
  • Unreal Texture - .utx
  • Quake 2 Texture - .wal
  • Valve Texture Format - .vtf
  • HD Photo - .wdp, .hdp
  • X Pixel Map - .xpm
  • Doom graphics
Supports saving of:
  • Windows Bitmap - .bmp
  • DirectDraw Surface - .dds
  • OpenEXR - .exr
  • C-style Header - .h
  • Radiance High Dynamic - .hdr
  • Jpeg - .jpg
  • Jpeg 2000 - .jp2
  • Palette - .pal
  • ZSoft PCX - .pcx
  • Portable Network Graphics - .png
  • Portable Anymap - .pbm, .pgm, .pnm, .pnm
  • Adobe PhotoShop - .psd
  • Raw data - .raw
  • Silicon Graphics - .sgi, .bw, .rgb, .rgba
  • Truevision Targa - .tga
  • Tagged Image File Format - .tif
  • Valve Texture Format - .vtf
Library Features
  • Portable, supports Windows, Mac OS X and *nix.
  • OpenGL-style syntax.
  • Use of image names instead of pointers.
  • Full Unicode support for filenames.
  • 64-bit compatibility.
  • Loading from files, file streams or memory "lumps".
  • Direct access to data through ilGetData() and ilSetData().
  • Support for luminance, rgb(a), bgr(a) and colour-indexed images.
  • Support for 3 different numbers of bits per channel.
  • Conversion between all formats and datatypes (including palettes).
  • User-defined automatic conversions if desired when loading images.
  • Automatic conversion when saving images if needed.
  • Automatic conversion of colour-indexed images to truecolour images if desired.
  • Controllable compression when saving.
  • Maintains a state stack that can be pushed and popped.
  • Full support for 3d texture volumes (3d images).
  • Validation of images.
  • Support for layers.
  • Support for mipmaps.
  • Support for animations.
  • Support for cubemaps.
  • User-specified clear colour.
  • Can load a default image if loading fails.
  • User-specified hints.
  • Use of key colours.
  • Support for overlaying an image on top of another.
  • Allows the user to specify their own loading and saving callbacks, even overriding the default ones.
  • Support for user-specified read and write functions.
  • Delphi support.
  • Visual Basic support.
  • Linux support.
  • Can pick and choose which features will be used to create smaller dlls.
  • Choose whether to use the Intel Jpeg Library or libjpeg.
  • A whole host of effects and filters to apply to images, such as embossing and edge detection.
  • Images can be resized or even be put on a larger background (enlarged canvas).
  • OpenGL, Allegro, Windows GDI and DirectX API support.
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DevIL 1.7.8
Source (tar.gz)
Source (zip)
Windows x86 SDK
Windows x64 SDK
Windows x86 Build
Windows x64 Build
Windows x86 Unicode
Windows x64 Unicode